While Bethesda is known to make sprawling, open-ended RPGs that you can literally play for years, it's not without problems - ...
However, according to Lead Designer Bruce Nesmith, everyone on the dev team knew that they had to go and do something else, ...
Pagliarulo says that designing both meant pulling inspiration from the best game Bethesda's ever made: "Morrowind and its themes and overall vibe were a big inspiration," he told GR. After all ...
A former Bethesda designer says Starfield didn't get the same advantage as Skyrim and Fallout 4, but that a potential sequel would.
“Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. Experience the ultimate ...
In a recent interview, the Skyrim lead developer explained how and why Bethesda games are released in unpolished states.
Bethesda's new Creation Engine 2 iteration is apparently 'perfectly tuned' for the immersive RPGs that the company makes, ...
Starfield design director Emil Pagliarulo has taken to social media to assure fans that Bethesda is addressing ...
Raids, playable ghouls like Walter Goggins' character on the show, and pets are all coming to 'Fallout 76' in the months ...
Bethesda's Fallout Day broadcast saw it show of Fallout 76's upcoming dungeon with a giant snake boss new dungeon, plus some ...
Ex-Bethesda lead designer Bruce Nesmith reveals that more Skyrim expansions were never on the table at the company.
Fallout: London has passed the major milestone of one million players, cementing its place as one of the most successful ...