While Bethesda is known to make sprawling, open-ended RPGs that you can literally play for years, it's not without problems - ...
Raids, playable ghouls like Walter Goggins' character on the show, and pets are all coming to 'Fallout 76' in the months ...
One of the reasons you’ll see bugs in something like a Bethesda game release is how complex these titles are. Bruce noted ...
However, according to Lead Designer Bruce Nesmith, everyone on the dev team knew that they had to go and do something else, ...
Bethesda's Fallout Day broadcast saw it show of Fallout 76's upcoming dungeon with a giant snake boss new dungeon, plus some ...
Bunker-dwellers have something to celebrate later in the week, as Bethesda is promising a dedicated broadcast event to clue ...
Bethesda's new Creation Engine 2 iteration is apparently 'perfectly tuned' for the immersive RPGs that the company makes, ...
In a recent interview, the Skyrim lead developer explained how and why Bethesda games are released in unpolished states.
Ex-Bethesda lead designer Bruce Nesmith reveals that more Skyrim expansions were never on the table at the company.
The first Starfield expansion has a more traditional flavor to it, yet the core issues and limitations remain untouched, so ...
Bruce Nesmith, Skyrim's lead producer, has admitted that Bethesda could benefit from having a higher degree of polish in its ...