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While Quake III Arena was designed for pure deathmatch, free-for-all play, ... It's possible to clear away mines with a rocket launcher or other weapon that does splash damage.
Quake III Arena for the Dreamcast marks one of the few times that a PC first-person shooter has moved over to a console system ... (Urban Terror, Painkeep Arena, and Rocket Arena, just to ...
Thanks to the power of client side code in Quake 3, a huge number of features never before thought possible will now take Rocket Arena 3 to that next level. Welcome to the next generation of ...
Quake III Arena’s eight-player deathmatches sounded far more impressive than Goldeneye parties, but unfortunately, I had no way to play the title. Nine years later, I discovered that all that ...
And hopefully you've been playing Quake III Arena a lot, mastering those rocket-jumping skills, honing your reflex railing accuracy, and getting in your opponent's head.
You're all familiar with Quake by now. The venerable franchise has been kickin' like fried chicken since 1996 and, like Energizer, it just keeps going and going and going. It's been a year since ...
Quake 3 Arena is very much a pure deathmatch game, with CTF tacked on as an afterthought. We are going to have to wait for third party add-ons to bring extra features and teamplay options to the game.
All this makes me want to do is battle an AI bot in Quake III Arena, like really bad. I'll start preparing my rocket launcher now so I can see if the AI bots will learn how to rocket jump as well ...
Back in 1999 id Software intended "Quake III : Arena" to be the definitive deathmatch first person shooter, and althoug… ...
But then again, not many modern shooters are designed with the vital symbiosis of pliability and durability that Quake III Arena is made of. And that’s why it’s lasted as long as it has.
The game’s developers note the following changes in Quake 3 Arena 1.29f beta: New pro maps; New network code; New auto-update system; New rail, rocket, plasma, and lightning gun effects ...