While Bethesda is known to make sprawling, open-ended RPGs that you can literally play for years, it's not without problems - ...
Skyrim lead designer and Starfield systems designer Bruce Nesmith is looking forward to Starfield 2 as the studio continues ...
Looking at the latest character I've made – an impossibly narrow-headed orc, so pale he's almost glowing – I almost wish I ...
The first Starfield expansion has a more traditional flavor to it, yet the core issues and limitations remain untouched, so ...
In the view of Bethesda design director Emil Pagliarulo ... It's also, in a lot of ways, the best game we've ever made. But for us, most importantly, Starfield has its own unique personality ...
Starfield systems designer Bruce Nesmit admits that Bethesda games could "have a higher degree of polish", but it "comes at a ...
Bethesda's Indiana Jones and the Great Circle features Harrison Ford's likeness, but it shouldn't be the only upcoming game ...
Bethesda’s space work has been one of ... It’s also, in a lot of ways, the best game we’ve ever made. But for us, most importantly, Starfield has its own unique personality, and now sits ...
After the action-RPG received its first story expansion with the 'Shattered Space' DLC, 'Starfield's design lead Emil Pagliarulo has argued the title is "the best game [Bethesda] has ever made ...
We sat down with Limited Run Games Programmer Randy Linden at QuakeCon 2024 to talk about the unveiling of the enhanced Doom SNES port. We sat down with Bethesda Senior Community Manager Joshua ...
Starfield design director Emil Pagliarulo has taken to social media to assure fans that Bethesda is addressing ... the best game we've ever made", despite its poor critical reception.