A former Bethesda designer says Starfield didn't get the same advantage as Skyrim and Fallout 4, but that a potential sequel would.
Raids, playable ghouls like Walter Goggins' character on the show, and pets are all coming to 'Fallout 76' in the months ...
Bethesda's Fallout Day broadcast saw it show of Fallout 76's upcoming dungeon with a giant snake boss new dungeon, plus some ...
While Bethesda is known to make sprawling, open-ended RPGs that you can literally play for years, it's not without problems - ...
However, according to Lead Designer Bruce Nesmith, everyone on the dev team knew that they had to go and do something else, ...
In a recent interview, the Skyrim lead developer explained how and why Bethesda games are released in unpolished states.
Back in 2006, Bethesda released its first piece of downloadable content on console for The Elder Scrolls IV: Oblivion. It was ...
KOTOR's Apeiron, that Resident Evil 2 redo, innumerable attempts to remake GoldenEye without attracting Nintendo's baleful ...
Ex-Bethesda lead designer Bruce Nesmith reveals that more Skyrim expansions were never on the table at the company.
Bethesda's new Creation Engine 2 iteration is apparently 'perfectly tuned' for the immersive RPGs that the company makes, ...
At North Bethesda’s Pike & Rose, Joola, the table-tennis and pickleball giant, will open a shop (917 Meeting St.) next spring ...