Skyrim lead designer Bruce Nesmith confirms why Bethesda only produced three expansions to its hit RPG, despite fan clamor ...
Skyrim lead designer and Starfield systems designer Bruce Nesmith explains why it was impossible to release Starfield without ...
Bruce Nesmith, Skyrim's lead producer, has admitted that Bethesda could benefit from having a higher degree of polish in its ...
In a recent interview, the Skyrim lead developer explained how and why Bethesda games are released in unpolished states.
Speaking to VideoGamer, Skyrim lead ... experts of Bethesda’s tools with Script Extenders and other mods allowing for huge fan expansions like Fallout London. “The modding community also ...
Lead Skyrim designer and former senior Starfield systems designer Bruce Nesmith reckons Bethesda Game Studios won't move to a new game engine - and explained why it doesn't need to. Speaking in a ...
Publisher Bethesda Softworks and developer ZeniMax Online Studios have updated the official website for The Elder Scrolls Online to reveal the game has surpassed 25 million players. "Join over 25 ...
Bethesda's commemorating the occasion with a broadcast that'll feature both developers and community folks. While this date's long been a time when Fallout fans post cool stuff and do a bit of ...
That's not likely to change, though, according to a former Bethesda developer in an interview with Videogamer. Bruce Nesmith, who took lead on Skyrim, explains his reasoning: "When you look at ...
Bruce Nesmith, Skyrim lead designer and Fallout quest designer, has discussed the issue of bugs in Bethesda games, admitting the publisher "could have a higher degree of polish". Bethesda's games ...