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Skyrim, Fallout and Starfield developer Bethesda Game Studios has created some of the most reactive open world games in history. While Starfield released on the studio’s massively expanded ...
Lead Skyrim designer and former senior Starfield systems designer Bruce Nesmith reckons Bethesda Game Studios won't move to a new game engine - and explained why it doesn't need to. Speaking in a ...
Photo by Charley Gallay/Getty Images for Bethesda Softworks. As the video game industry ... the last game Willtis worked on while boss of id Software before leaving to join Saber in 2019. “We don't ...
Photo by Charley Gallay/Getty Images for Bethesda Softworks ... the last game Willtis worked on while boss of id Software before leaving to join Saber in 2019. “We don't need to sell four ...
Image credit: Eurogamer/Bethesda Softworks As an opening salvo, it all feels like a tantalising glimpse of what's to come - and it's easily one of Starfield's most memorable sequences to date.
Image credit: Eurogamer/Bethesda Softworks He says the tracker will kick in once you're outside of Dazra's city gates, so finish the conversation and head out of the western gate, which will be ...
Bethesda understands players want to live in their created worlds. Bethesda fans know that their games typically have a few DLC expansions. It’s a means to keep the game going with fresh new ...
In the view of Bethesda design director Emil Pagliarulo, Starfield, in a lot of ways, is one of best things that the studio's ever made, even if he acknowledges that it "might not be everyone's ...
In fact, the expectations might be out of control, as Skyrim’s lead designer has previously stated that Bethesda might find expectations too high to meet after fans waited for years to receive ...
According to many fans, the DLC, complete with a new, handcrafted planet to explore and many challenging enemies, feels like Bethesda's greatest expansion yet. Massive hits like the Dragonborn DLC for ...