Besthesda seems to have been shifted its focus towards one game that makes the other games from the studio appear small.
Second, your companion will at some point jumpscare you by offering you some trash in the middle of battle. Third, land ...
Skyrim lead designer and Starfield systems designer Bruce Nesmith is looking forward to Starfield 2 as the studio continues ...
In a recent interview, the Skyrim lead developer explained how and why Bethesda games are released in unpolished states.
The release of Shattered Space marked my first return to Starfield since September of last year. More than a year removed ...
Bethesda's new Creation Engine 2 iteration is apparently 'perfectly tuned' for the immersive RPGs that the company makes, ...
However, according to Lead Designer Bruce Nesmith, everyone on the dev team knew that they had to go and do something else, ...
One of the reasons you’ll see bugs in something like a Bethesda game release is how complex these titles are. Bruce noted ...
Skyrim lead designer and Starfield systems designer Bruce Nesmith explains why it was impossible to release Starfield without ...
Bruce Nesmith, Skyrim's lead producer, has admitted that Bethesda could benefit from having a higher degree of polish in its ...
Starfield may not have the storied legacy of The Elder Scrolls and Fallout, but Bethesda’s first step into sci-fi gripped me ...
Starfield systems designer Bruce Nesmit admits that Bethesda games could "have a higher degree of polish", but it "comes at a ...