Second, your companion will at some point jumpscare you by offering you some trash in the middle of battle. Third, land ...
Besthesda seems to have been shifted its focus towards one game that makes the other games from the studio appear small.
The release of Shattered Space marked my first return to Starfield since September of last year. More than a year removed ...
However, according to Lead Designer Bruce Nesmith, everyone on the dev team knew that they had to go and do something else, ...
Skyrim lead designer and Starfield systems designer Bruce Nesmith is looking forward to Starfield 2 as the studio continues ...
The release of Starfield: Shattered Space is a milestone for Bethesda Game Studios ... the Rev-8 update adding land vehicles, and a host of new options for difficulty customization – as driving ...
Skyrim lead designer and Starfield systems designer Bruce Nesmith explains why it was impossible to release Starfield without ...
Starfield systems designer Bruce Nesmit admits that Bethesda games could "have a higher degree of polish", but it "comes at a ...
Image credit: Eurogamer/Bethesda Softworks As an opening salvo, it all feels like a tantalising glimpse of what's to come - and it's easily one of Starfield's most memorable sequences to date.
Bethesda's new Creation Engine 2 iteration is apparently 'perfectly tuned' for the immersive RPGs that the company makes, ...
So, we expect Bethesda to have its sights firmly set on The Elder Scrolls 6 as its next major port of call. During a 2024 interview with Variety, Todd Howard also told fans that it takes a good ...
In the view of Bethesda design director Emil Pagliarulo, Starfield, in a lot of ways, is one of best things that the studio's ever made, even if he acknowledges that it "might not be everyone's ...