Skyrim lead designer and Starfield systems designer Bruce Nesmith is looking forward to Starfield 2 as the studio continues ...
When The Elder Scrolls V: Skyrim landed on November 11, 2011, Bethesda was skyrocketed into stardom. Over a decade after, the brilliant open-world RPG is one of the best-selling games ever, Bethesda’s ...
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“Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. Experience the ultimate ...
Lead Skyrim designer and former senior Starfield systems designer Bruce Nesmith reckons Bethesda Game Studios won't move to a new game engine - and explained why it doesn't need to. Speaking in a ...
BETHESDA, Ohio — A mental health facility focused on helping local youth is coming to Bethesda, The Village Network's new Therapeutic Stabilization Center. The network has 20 local youth mental ...
Starfield’s Shattered Space DLC was meant to usher in a new era for Bethesda’s divisive space game Starfield, rekindling memories of the studio’s great DLCs of the past such as Fallout 4’s ...
A group of ex-BioWare, Bethesda, and Naughty Dog veterans have banded together to create a new US-based studio called Near Studios, and it's already hard at work on its first project. Near Studios ...
It’s everything I could ever want from an almost entirely different videogame. “Former developers from Bethesda, BioWare, and Naughty Dog bring you a sandbox RPG realm of anthropomorphic animals and ...
A former lead artist at Bethesda says he quit during the development of Starfield because he felt the team had grown too large. Nate Purkeypile worked at Bethesda for 14 years, during which time he ...
Part of that is a willingness to switch off my brain and simply enjoy the kind of quest-based games Bethesda now produces, and Starfield gives plenty of that. The recently released Shattered Space ...