A former Bethesda designer says Starfield didn't get the same advantage as Skyrim and Fallout 4, but that a potential sequel would.
Veteran former Bethesda designer Bruce Nesmith has said that a potential Starfield sequel would be “one hell of a game”, ...
While Bethesda is known to make sprawling, open-ended RPGs that you can literally play for years, it's not without problems - ...
Skyrim lead designer and Starfield systems designer Bruce Nesmith is looking forward to Starfield 2 as the studio continues ...
While you might think Shattered Space's failure should be a wake-up call for Bethesda, the studio made an even bigger blunder ...
The first Starfield expansion has a more traditional flavor to it, yet the core issues and limitations remain untouched, so ...
The release of Shattered Space marked my first return to Starfield since September of last year. More than a year removed ...
Bethesda's first major Starfield expansion isn’t an answer to fans' most heated feedback, but it proves the studio is ...
Starfield players ask Bethesda for a change to the game after the Shattered Space DLC revives a persistent problem with ...
A former Bethesda official reflects on Starfield's rocky launch and shares a message for fans calling for bug-free day-one ...
Starfield systems designer Bruce Nesmit admits that Bethesda games could "have a higher degree of polish", but it "comes at a ...
Former Bethesda developer Bruce Nesmith pointed this out in an interview and said that Starfield 2 will be "one hell of a ...