CGI character design can be a controversial topic ... it seems that audiences are getting increasingly fed up with ...
Double Exposure director says Unreal Engine 5 improvements can help fix "the janky walk" which has blighted the series for 9 ...
Game Maker's Toolkit's game could either be a formulaic slog, or a passionate love letter, and we'll find out in our Mind ...
But City of Heroes ’ story is different. Publisher NCSoft shut the game down in 2012, and resisted determined efforts by fans ...
The biggest failing of Awaken – Astral Blade is that its plot, at least to me, is borderline incomprehensible. The dialogue ...
Emulator designers spend years creating an environment where you can enjoy games you can't buy anymore, even if publishers ...
A grievance from the previous game that desperately needed change is path building. In Planet Coaster, it was all too easy to ...
"Never half-ass two things, whole-ass one thing," advises the great Ron Swanson. It's something this combination keyboard and touchpad could learn from.
Priced at $229 MSRP, Google is once again competing with the heavy weights of the industry The Pixel Buds Pro 2 are the latest flagship wireless ...
However, I’ve played plenty of tactical games, and 63 Days just didn’t feel right. The gameplay flows across 6 campaigns. Each of these stages becomes increasingly convoluted and the maps are huge.
But, lacking in polish, Unknown 9: Awakening feels torn between what it wants to be, ultimately undermining its areas of promise to deliver a janky experience. Despite it all, it can still charm ...