Skyrim lead designer and Starfield systems designer Bruce Nesmith is looking forward to Starfield 2 as the studio continues ...
While Bethesda is known to make sprawling, open-ended RPGs that you can literally play for years, it's not without problems - ...
One of the reasons you’ll see bugs in something like a Bethesda game release is how complex these titles are. Bruce noted ...
In a recent interview, Nesmith explained that large developers like Bethesda are fully aware their games are riddled with ...
Starfield systems designer Bruce Nesmit admits that Bethesda games could "have a higher degree of polish", but it "comes at a ...
Bethesda's new Creation Engine 2 iteration is apparently 'perfectly tuned' for the immersive RPGs that the company makes, ...
Bethesda's Fallout Day broadcast saw it show of Fallout 76's upcoming dungeon with a giant snake boss new dungeon, plus some ...
Skyrim lead designer and Starfield systems designer Bruce Nesmith explains why it was impossible to release Starfield without ...