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Turning a game like Super Mario World for SNES into a widescreen game is not a small task, but [Vitor Vilela] accomplished just that. [Vitor] has a long list of incredible patches such as optimizin… ...
You can see the widescreen magic in action through that video below. It works best with games that make use of the SNES's Mode 7 backgrounds, as the emulator is able to seamlessly show more of ...
An SNES hacker is developing widescreen support for Super Mario World that will take the 4:3 aspect ratio title and convert it to a resolution that works well with today’s modern displays. While ...
bsnes HD is a fork of the popular Super Nintendo emulator built to allow HD, widescreen output for SNES games. By default, it can make Mode 7 backgrounds scale and rotate in HD at modern aspect ...
Since launching with the Super Nintendo back in 1990, Super Mario World has remained an indisputable classic. Unfortunately, the game does not officially support widescreen TVs and monitors.
“Super Mario World Widescreen is your beloved Mario World SNES game but in the 16:9 resolution. This is possible by expanding the horizontal resolution by 96 pixels, increasing resolution from ...
Widescreen support is actually very useful in that part of the world. Like others have pointed out, the game has manual panning but you can't do that while flying. It's a big improvement over 4:3.
Software engineer and SNES ROM hacker Vitor Vilela leads a team which has created and released Super Mario World Widescreen, a download that lets you play Nintendo’s Super Mario World—first ...
A new Super Mario World emulation will finally let you play the classic Nintendo platformer in widescreen.. READ MORE: Here’s why Left 4 Dead 2’s Versus mode is still the king The 1990 SNES ...
SNES HD will try and create a widescreen effect for the SNES games. However, the effect can make some games look worse. How To Add Games To SteamOS . With ...
And then there's widescreen mode, ... I didn't have any trouble getting my SNES to look good on my 50" 1080p set, but what people haven't mentioned is depending on the scaling method used, ...