Starfield might not have had the warmest of receptions amongst all Bethesda fans, but a former Skyrim designer thinks a ...
While Bethesda is known to make sprawling, open-ended RPGs that you can literally play for years, it's not without problems - ...
A former Bethesda designer says Starfield didn't get the same advantage as Skyrim and Fallout 4, but that a potential sequel would.
Pagliarulo says that designing both meant pulling inspiration from the best game Bethesda's ever made: "Morrowind and its themes and overall vibe were a big inspiration," he told GR. After all ...
Starfield design director Emil Pagliarulo has taken to social media to assure fans that Bethesda is addressing ...
In the time between launch and earlier this year, Bethesda had been steadily improving the game and correcting its many flaws ...
Bethesda's Fallout Day broadcast saw it show of Fallout 76's upcoming dungeon with a giant snake boss new dungeon, plus some ...
Bruce Nesmith, Skyrim's lead producer, has admitted that Bethesda could benefit from having a higher degree of polish in its ...
Even with all of that, Bethesda continues to praise its title and note that it’s “one of the best games” that they ever made. Emil Pagliarulo, who was the lead designer on the game ...
The release date of a game can dramatically influence its success trajectory. As the case of Titanfall 2 shows, strategic ...
Have you wandered through the desolate landscapes of Fallout 4, scavenging for resources and battling mutants, only to be captivated by a serene creature amidst the chaos? Yes, I mean the cats of ...