Baldur's Gate 3 was one of last year's biggest critical and commercial successes— selling bonkers numbers and taking the ...
Bruce Nesmith, Skyrim's lead producer, has admitted that Bethesda could benefit from having a higher degree of polish in its ...
In a recent interview, the Skyrim lead developer explained how and why Bethesda games are released in unpolished states.
Image credit: Eurogamer/Bethesda Softworks The idea came from an internal, week-long game jam at Bethesda back in January, LaCoste tells me. There was an inkling from the team of developers ...
Skyrim lead designer and Starfield systems designer Bruce Nesmith explains why it was impossible to release Starfield without ...
Publisher Bethesda Softworks and developer ZeniMax Online Studios have updated the official website for The Elder Scrolls Online to reveal the game has surpassed 25 million players. "Join over 25 ...
Bruce Nesmith, Skyrim lead designer and Fallout quest designer, has discussed the issue of bugs in Bethesda games, admitting the publisher "could have a higher degree of polish". Bethesda's games ...
Skyrim lead designer Bruce Nesmith confirms why Bethesda only produced three expansions to its hit RPG, despite fan clamor ...
Please verify your email address. Bethesda games have long been known for being released in buggy states, which are severely unpolished. Skyrim Lead Designer describes the path of game development ...
That's not likely to change, though, according to a former Bethesda developer in an interview with Videogamer. Bruce Nesmith, who took lead on Skyrim, explains his reasoning: "When you look at ...