Skyrim lead designer and Starfield systems designer Bruce Nesmith is looking forward to Starfield 2 as the studio continues ...
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Skyrim, Fallout and Starfield developer Bethesda Game Studios has created some of the most reactive open world games in history. While Starfield released on the studio’s massively expanded ...
Image credit: Eurogamer/Bethesda Softworks As an opening salvo, it all feels like a tantalising glimpse of what's to come - and it's easily one of Starfield's most memorable sequences to date.
Image credit: Eurogamer/Bethesda Softworks He says the tracker will kick in once you're outside of Dazra's city gates, so finish the conversation and head out of the western gate, which will be ...
Starfield writer and designer Emil Pagliarulo has claimed that the game is, "in a lot of ways, the best game we've ever made", suggesting that it now "sits right next to Fallout and Elder Scrolls" in ...
In the view of Bethesda design director Emil Pagliarulo, Starfield, in a lot of ways, is one of best things that the studio's ever made, even if he acknowledges that it "might not be everyone's ...
Starfield design director Emil Pagliarulo knows the sci-fi RPG isn't "everyone's cup of tea", but he still reckons it's one of Bethesda's most ambitious projects as well as its best in a lot of ways.