The first Starfield expansion has a more traditional flavor to it, yet the core issues and limitations remain untouched, so ...
While Bethesda is known to make sprawling, open-ended RPGs that you can literally play for years, it's not without problems - ...
Second, your companion will at some point jumpscare you by offering you some trash in the middle of battle. Third, land ...
Fallout developer Bethesda reveals that fans who want to know more about the franchise's future should keep an eye on October ...
Bruce Nesmith, Skyrim's lead producer, has admitted that Bethesda could benefit from having a higher degree of polish in its ...
Bethesda's first major Starfield expansion isn’t an answer to fans' most heated feedback, but it proves the studio is ...
Image credit: Eurogamer/Bethesda Softworks As an opening salvo, it all feels like a tantalising glimpse of what's to come - and it's easily one of Starfield's most memorable sequences to date.
Inside the Keep Armory, head up the stairs to the right of the armory and turn left toward the sign that says 'Command ... Image credit: Eurogamer/Bethesda Softworks He says the tracker will ...
Looking at the latest character I've made – an impossibly narrow-headed orc, so pale he's almost glowing – I almost wish I ...
In the view of Bethesda design director Emil Pagliarulo, Starfield, in a lot of ways, is one of best things that the studio's ever made, even if he acknowledges that it "might not be everyone's ...
Starfield systems designer Bruce Nesmit admits that Bethesda games could "have a higher degree of polish", but it "comes at a ...
"Having an NPC run in place in front of a wall for a little while became acceptable because of the 17 things you could do ...