A former Bethesda designer says Starfield didn't get the same advantage as Skyrim and Fallout 4, but that a potential sequel would.
Skyrim lead designer and Starfield systems designer Bruce Nesmith is looking forward to Starfield 2 as the studio continues ...
Veteran former Bethesda designer Bruce Nesmith has said that a potential Starfield sequel would be “one hell of a game”, ...
While Bethesda is known to make sprawling, open-ended RPGs that you can literally play for years, it's not without problems - ...
Former Bethesda developer Bruce Nesmith pointed this out in an interview and said that Starfield 2 will be "one hell of a ...
The release of Shattered Space marked my first return to Starfield since September of last year. More than a year removed ...
The first Starfield expansion has a more traditional flavor to it, yet the core issues and limitations remain untouched, so ...
Starfield players ask Bethesda for a change to the game after the Shattered Space DLC revives a persistent problem with ...
Starfield systems designer Bruce Nesmit admits that Bethesda games could "have a higher degree of polish", but it "comes at a ...
Skyrim lead designer and Starfield systems designer Bruce Nesmith explains why it was impossible to release Starfield without ...
A former Bethesda official reflects on Starfield's rocky launch and shares a message for fans calling for bug-free day-one ...