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Perlin noise was created in the early 80s by Ken Perlin while he was working on the movie Tron. Frustrated by the current state of computer graphics and too limited on space to use images, ...
Perlin noise was created by [Ken Perlin] in the early 80s while working on the original Tron movie as a way to help generate more realistic-looking textures. It still fulfills that artistic ...
The Noise sample code associated with this paper includes an implementation of Perlin noise, which is useful for generating natural-looking textures, such as marble and clouds, for 3D graphics. A ...
Noise caves are a new type of cave generation coming in the Minecraft 1.18 update. In previous versions, caves only consisted of different carvers, such as small caves, medium caves, deep pits, etc.
Perlin noise, developed by Ken Perlin, helps add realistic randomness to CG renderings of natural elements like smoke, fire, and water. Perlin developed it for the early '80s for a strange little ...
Academy Award winner and professor in New York University’s department of computer science, Ken Perlin, has been announced as the third keynote speaker for this years Develop:Brighton conference.
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