While Bethesda is known to make sprawling, open-ended RPGs that you can literally play for years, it's not without problems - ...
A former Bethesda designer says Starfield didn't get the same advantage as Skyrim and Fallout 4, but that a potential sequel would.
Veteran former Bethesda designer Bruce Nesmith has said that a potential Starfield sequel would be “one hell of a game”, ...
In a recent interview, the Skyrim lead developer explained how and why Bethesda games are released in unpolished states.
Skyrim lead designer and Starfield systems designer Bruce Nesmith is looking forward to Starfield 2 as the studio continues ...
One of the reasons you’ll see bugs in something like a Bethesda game release is how complex these titles are. Bruce noted ...
In a recent interview, Nesmith explained that large developers like Bethesda are fully aware their games are riddled with ...
From a former Skyrim, Fallout, and Starfield developer comes The Axis Unseen, an open-world cryptid hunting game that's out ...
Raids, playable ghouls like Walter Goggins' character on the show, and pets are all coming to 'Fallout 76' in the months ...
Nesmith continues that because games are so big nowadays, it is impossible for them to be completely clean. Bugs will appear, but Nesmith believes there used to be a sense of forgiveness which has ...
Bethesda's Fallout Day broadcast saw it show of Fallout 76's upcoming dungeon with a giant snake boss new dungeon, plus some ...
Former Bethesda developer Bruce Nesmith pointed this out in an interview and said that Starfield 2 will be "one hell of a ...