A former Bethesda designer says Starfield didn't get the same advantage as Skyrim and Fallout 4, but that a potential sequel would.
While Bethesda is known to make sprawling, open-ended RPGs that you can literally play for years, it's not without problems - ...
Fallout Day, a holiday made up in celebration of the in-game date that the bombs dropped and ushered in the post-apocalyptic ...
Looking at the latest character I've made – an impossibly narrow-headed orc, so pale he's almost glowing – I almost wish I ...
While Bethesda’s PS3 port of Skyrim’s predecessor ... of the console’s hardware to bring the massive RPG to Sony’s fanbase. For example, the game made use of mandatory install to call for assets as ...
Bethesda's Fallout Day broadcast saw it show of Fallout 76's upcoming dungeon with a giant snake boss new dungeon, plus some ...
Raids, playable ghouls like Walter Goggins' character on the show, and pets are all coming to 'Fallout 76' in the months ...
The Fallout Day video showed several Bethesda developers talking about their day-to-day work, sharing genuine memories of good cheer in the wasteland, and tongue-in-cheek complaints about how much of ...
As Fallout Day approaches and players expect exciting news around upcoming releases, Bethesda makes Fallout 76 free-to-play ...
The biggest and best theory of all is the Indoctrination Theory. The theory is that Commander Shepard is indoctrinated by The ...
Ex-Bethesda lead designer Bruce Nesmith reveals that more Skyrim expansions were never on the table at the company.