News

First released in 2006, Garry Mod's is a sandbox game and toolset that leverages assets from Valve's source engine, particularly pulling from games like Half-Life 2 and Team Fortress 2 – this ...
Garry’s Mod creator Garry Newman has confirmed that Facepunch Studios will be “keeping more of an eye” on player-made content related to Nazis going forward, following a debate on the studio ...
The takedown requests mean Garry’s Mod will have to remove a huge swath of Nintendo-related maps and other items. Over the years, player-made content on Garry’s Mod has allowed players to do ...
Last night a virus propogated itself and spread through the Garry’s Mod’s servers quickly. Very quickly.Exploiting a weakness in the Source Engine, the virus was able to automatically download ...
The developer of Garry's Mod has announced it is in the process of removing all Nintendo-related content from Steam Workshop after receiving a takedown request from Nintendo.
Garry’s Mod is a modification for Half-Life 2 that became extremely popular for fostering creativity among its users. Garry’s Mod can be further customized with user-made models, custom maps ...
You may have noticed some strange behavior in Garry’s Mod if you played it a couple of days ago. An exploit that took advantage of the Source Engine’s file sending mechanism made it possible ...
Creating characters and importing them into Garry's Mod or Valve's Source Filmmaker used to be a challenging and arduous process. You had to use 3D modeling software to make the character, and ...
"There's a lot of "is this Garry's Mod 2", the honest answer is "maybe"—but nowhere near that yet. We've basically built our own game engine on top of UE4. We're really using UE4 for its core ...
You can see the mod in action below: It's here! G64 is now released to the public. This Garry's Mod addon allows you to spawn a playable Mario 64 in your favorite maps.
Source code playground Garry's Mod has raked in $22 million in seven years, creator Garry Newman has revealed. He and his Facepunch studio only see "less than half of that", though, he said, and ...
Garry's Mod dev says he didn't want to sell it originally because no one would pay for it – 25 million copies later, he admits he was wrong. Story by Alessandro Fillari • 16h.