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CNET on MSNThe Steam Summer Sale 2025 Is Live Now: Here Are the Best PC Game Deals We'd Add to Our CartsSale is here, running through July 10. Check out the best deals and discounts that we've curated, from AAA games to indie ...
Bohemia Interactive has today announced the third expansion for DayZ by the name of Badlands, complete with wonderfully Marc Ecko’s Getting Up: Contents Under Pressure logo. Check out the trailer ...
Upon release, Marc Ecko’s Getting Up: Contents Under Pressure garnered Metacritic scores in the high 60s and low 70s, which isn’t that great, but if there is any release that sums up this era ...
Marc Ecko Teases Plans for Feature Film Adaptation of ‘Getting Up’ Game, Shares Trailer The classic graffiti game's next chapter will see it being expanded into a feature film project ...
Marc Ecko’s Getting Up: Contents Under Pressure, as you might gather, is at least partially created by Marc Ecko, a man whose celebrity status is so great that I hadn’t heard of him before ...
Marc Bergevin is not a liar. Let’s make that perfectly clear. When he said Thursday that the cap will play a big role in determining what the Canadiens may or may not do before the April 12 ...
Marc Ecko's Getting Up: Contents Under Pressure is a game that explores the world of a graffiti artist. In a city where freedom of expression is being choked by a tyrannical mayor, you play as ...
Coming out in the twilight of the PlayStation 2/Xbox era, Marc Ecko’s Getting Up: Contents Under Pressure was an interesting breed of game, offering great music and fun gameplay in a package ...
Marc Ecko’s Getting Up: Contents Under Pressure looks to correct that. To start the history lesson, our main character Trane is leaving his Grandma’s apartment, and is a toy graffiti ...
In a new interview, Ecko clothing designer Marc Ecko told Destructoid that he hopes to create a sequel to his PS2 and Xbox game, Marc Ecko’s Getting Up: Contents Under Pressure; not just hope… ...
Published by Atari, Marc Ecko's Getting Up: Contents Under Pressure hit PC, PlayStation 2 and Xbox in early 2006.
"Getting Up was a lot of blood, sweat, and tears," he told D'toid. "Atari s—t the bed, you know? And I'm gonna f—-ing make that game again if it kills me. I'm gonna do it.
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