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N aming your protagonist in a videogame is a sacred ritual, one which can be performed in many different ways. There's the ...
The crowd agreed, and from then on, the area became known as Amityville -- “the friendly village,” said Seth Purdy, curator of the Amityville Historical Society’s William T. Lauder Museum.
This is accomplished by employing in-game manufacturer logos and altering the appearance of real-world vehicles to make them appear more unique. This article discusses a few such lore-friendly car ...
There's the classic lore-friendly route which—if you're like me—involves hours of googling and researching your character's race, background, class origins, ...