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Master Collection Vol. 1 for Nintendo Switch has just dropped to a new all-time low price for Prime Day. It works great on ...
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TheGamer on MSN8 PS2 Games That Still Hold UpT he PlayStation 2 is one of the most universally beloved consoles ever made. Many gamers have fond memories of the system to ...
Death Stranding 2 is Hideo Kojima's safest modern sequel, and while that sounds like a downgrade, it's more complicated than ...
Today's Konami Press Start live stream focused on two upcoming games from the publisher: Metal Gear Solid Delta: Snake Eater (the excellent-looking remake of the critically acclaimed third Metal Gear ...
Kaiyodo will base all the action figures announced above on the new character models Konami is making for Metal Gear Solid Delta, which is a remake of the 2004 PS2 game Metal Gear Solid 3.
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A selection of the 10 hardest PS2 games of all time, including punishing driving games, platformers, and AAA masterpieces.
Metal Gear Solid Delta system requirements Despite the original releasing on the PS2 in 2004, you will need 100GB of SSD storage and 16GB of RAM just to run MGS Delta: Snake Eater.
Metal Gear Solid: Delta Snake Eater's release date of August 28, 2025, confirmed with new trailer The confirmation came as part of Sony's State of Play presentation The same trailer had leaked ...
That trailer also confirmed that Konami’s elaborate remake of Metal Gear Solid 3 will include the beloved Snake vs. Monkey minigame from the original PlayStation 2 version will return in Delta.
What is Metal Gear Solid Delta: Snake Eater? Initially released in 2004 for the PlayStation 2, Metal Gear Solid 3: Snake Eater was an action stealth game from creator Hideo Kojima. The third entry ...
Metal Gear Solid Delta's changes to the original game's art style were slightly controversial with fans, so it's nice to see a little throwback option that might alleviate some complaints. Other ...
Why “Normal” camera mode is better Metal Gear Solid 3: Snake Eater originally shipped on the PlayStation 2 in 2004 with one camera mode: the overhead, fixed, “Normal” mode. The moveable 3D ...
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